Nova Scotia

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Skills available for Nova Scotia grade 6 math curriculum

Objectives are in black and IXL math skills are in dark green. Hold your mouse over the name of a skill to view a sample question. Click on the name of a skill to practise that skill.

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6.N Number

6.PR Patterns and Relations

  • Patterns - Students will be expected to use patterns to describe the world and solve problems.

    • 6.PR01 Students will be expected to demonstrate an understanding of the relationships within tables of values to solve problems.

      • 6.PR01.01 Generate values in one column of a table of values, given values in the other column, and a pattern rule.

      • 6.PR01.02 State, using mathematical language, the relationship in a given table of values.

      • 6.PR01.03 Create a concrete or pictorial representation of the relationship shown in a table of values.

      • 6.PR01.04 Predict the value of an unknown term using the relationship in a table of values, and verify the prediction.

      • 6.PR01.05 Formulate a rule to describe the relationship between two columns of numbers in a table of values.

      • 6.PR01.06 Identify missing terms in a given table of values.

      • 6.PR01.07 Identify errors in a given table of values.

      • 6.PR01.08 Describe the pattern within each column of a given table of values.

      • 6.PR01.09 Create a table of values to record and reveal a pattern to solve a given problem.

    • 6.PR02 Students will be expected to represent and describe patterns and relationships, using graphs and tables.

  • Variables and Equations - Students will be expected to represent algebraic expressions in multiple ways.

` Measurement

6.G Geometry

  • 3-D Objects and 2-D Shapes - Students will be describe the characteristics of 3-D objects and 2-D shapes and analyze the relationships among them.

  • Transformations - Students will be expected to describe and analyze position and motion of objects and shapes.

    • 6.G03 Students will be expected to perform a combination of translation(s), rotation(s), and/or reflection(s) on a single 2-D shape, with and without technology, and draw and describe the image.

      • 6.G03.01 Demonstrate that a 2-D shape and its transformation image are congruent.

      • 6.G03.02 Model a given set of successive translations, successive rotations, or successive reflections of a 2-D shape.

      • 6.G03.03 Model a given combination of two different types of transformations of a 2-D shape.

      • 6.G03.04 Draw and describe a 2-D shape and its image, given a combination of transformations.

      • 6.G03.05 Describe the transformations performed on a 2-D shape to produce a given image.

      • 6.G03.06 Model a given set of successive transformations (translation, rotation, or reflection) of a 2-D shape.

      • 6.G03.07 Perform and record one or more transformations of a 2-D shape that will result in a given image.

    • 6.G04 Students will be expected to perform a combination of successive transformations of 2-D shapes to create a design and identify and describe the transformations.

      • 6.G04.01 Analyze a given design created by transforming one or more 2-D shapes, and identify the original shape and the transformations used to create the design.

      • 6.G04.02 Create a design using one or more 2-D shapes and describe the transformations used.

      • 6.G04.03 Describe why a shape may or may not tessellate.

      • 6.G04.04 Create a tessellation and describe how tessellations are used in the real world.

    • 6.G05 Students will be expected to identify and plot points in the first quadrant of a Cartesian plane using whole number ordered pairs.

    • 6.G06 Students will be expected to perform and describe single transformations of a 2-D shape in the first quadrant of a Cartesian plane (limited to whole number vertices).

      • 6.G06.01 Identify the coordinates of the vertices of a given 2-D shape (limited to the first quadrant of a Cartesian plane).

      • 6.G06.02 Perform a transformation on a given 2-D shape, and identify the coordinates of the vertices of the image (limited to the first quadrant).

      • 6.G06.03 Describe the positional change of the vertices of a given 2-D shape to the corresponding vertices of its image as a result of a transformation (limited to first quadrant).

6.SP Statistics and Probability